Surazc – Death Knight Tank
I’m a Warrior… No, Really, I am.
It just LOOKS like I’m a Death Knight. But see, I got a shield!
As of patch 3.1.0, I wonder why Death Knights will volunteer to tank at all.
Druids get more health; Warriors now have our #1 tanking cooldown as a direct copy of Icebound Fortitude; Paladins deal more damage…
So what do we do? Take less damage from magic? Have DoTs? What makes a DK tank unique from every other class?
One word: Cooldown.
Death Knights are, from their inception, edgy mofo’s. They’ve already been killed once, raised in service to Arthas, and then sent to die AGAIN. Then, after coming close to death two more times, they traded their life for killing countless thousands of their own kin and countrymen in the name of the Lich King. Death Knights are fearless.
Unlike those sissy warriors, we live on the edge. A Death Knight with the two best DK tanking trinkets in the game (Repelling Charge and Valor Medal of the Third War) has access to: Icebound Fortitude, a talent-based damage reduction mechanic, Bone Armor or Will of the Necropolis or Lichborne / Unbreakable Armor, ghetto Last Stand, and Super Dodge. That is anywhere from 3 to 5 cooldowns that can, and should be, cycled at all times.
Why then are warriors getting a 1 minute CD shield wall? They don’t live on the edge OR tank with a 2H sword — or, god forbid, Duel-Wield tank. Warriors tank with a shield, they have talents specifically designed around a shield. Warriors are the masters of shields.
In fact, IBF exists primarily to mitigate the effects of getting parry-gibed on bosses when you are DW tanking, not as an “Oh SHIT” button. Suck on that Trebeck.
The misuse of a skill given to Death Knights has led to warriors finding it desirable.
Up next in Part 7: A Last Glance Behind: Star Wars Galaxies in Retrospect