Surazc – Death Knight Tank
If you’re a regular here at I’m Tanking What?!, a wowinsider.com patron, or just a drunk college student surfin’ the net, you may have noticed my recent opus, The Saga of Normalization Does Not Balance Make.
(And if you are an I’m Tanking What?! regular, please cover your face with a dark cloth… you wouldn’t want your incredible good looks to blind anyone, would you?)
Anyway, that saga of mine sparked a lot of lively discussion, rapid back-and-forths, and a bit of napalm on wildflowers. Today I would like to recreate if you will, a discussion of Tanks vs. Death Knights with the incorrigible — or is it incomparable? — Billy Wallace of the blog Casual Tank.
So join me in a big cheer for Billy Wallace – Warrior Tank
I admit that your description of warriors as “sissies” ruffled my feathers a bit. I promise you that I can “live on the edge”,in fact to the dismay of my healers, I often do just that! You all just feel cooler doing it because you’re so OP!
I rotate my cooldowns from the very beginning of a raid encounter as to not make my healers feel that I’m living on the edge. My use of “edgy” is only to reflect that Death Knights do not have access to shields and the block mechanic, a defining trait of both Paladin and Warrior tanks.
Seriously though, I agree a lot with what you’re saying here. I love the distinct flavor of each class of tank. I’m bothered a bit by the homogenization of them. And I tire of people whining about other classes being “OP”.
But even Ciderhelm, who I have always gotten the impression that he feels warriors have been able to tank just about everything in game as good as the other classes, has recently been vocal on the official forums about the large advantage DK’s have over all other tanking classes in fights like Sarth.
Rather than answer this with another clone of “it’s a poorly designed encounter,” or “players can’t escape the thought of unilateral thought,” I’ll simply point readers here to either my response to Ancro or Hatch.
I kind of feel like Blizzard painted themselves into the corner with the “Take the player not the class” idea. Ideally it’s nice, but how does that work in reality?
Ideally, it functions with the Dual Talent system. If you bring a professional grade player in the shoes of a hybrid then you get much more flexibility in what your raid is able to adapt and shape itself to; however, if you bring a average player who shines in a specific specialization then you’re going to have a problem when you no longer need his shining function.
Players who are exceptional at all facets of the game (or their class) will be the ones asked to swap talent specializations the most and incidentally, they will be the ones who morph the raid into a new composition which makes a group of players capable of clearing content that would otherwise be above their level because of optimization.
The “Take the Player not the Class” mentality would actually disapprove of the new shield glyph for warriors because it enforces the idea of taking the role and not the player. A good player should have the option of not taking the glyph and using another method to avoid the damage that this glyph exists for.
Currently no such option exists and this is why people are saying that the change is needed TO THE SKILLS AND THE GLYPHS but NOT THE ENCOUNTERS THEMSELVES.
In the words of our GM Prometheuss:
“Bosses down… good job everyone, let’s move on to the next room and we’ll see how we have to adapt to the new content.”
Once again a round of applause for Billy Wallace – Warrior Tank!